![]() It also has the nasty of habit of being triggered when trying to walljump, so swapping it to the spin key instead of jump might be helpful. To make it much better for getting back to running around (Sonic Mania's version of the Hammerdrop did this much better), and having a much larger damage radius around the player when the hammerdrop lands would be more useful against enemies, spikes, and some bosses. It should honestly be changed to have a fair amount of horizontal drift while falling, making the bounce after hitting the ground smaller Gameplay besides the occasional usage of breaking through a floor. With practically no horizontal drift after starting the move and having an awkward bounce once you land you really have a move that has no flow towards Walljumping/Clinging should be changed to where you simply have to brush up against a wall and then it will automatically cling you to the wall after that simply pressing jump will make you jump off the wall, as well it would be nice to have some actual consistency on what surfaces you can actually use to walljump off of, As there is no rhyme or reason as to what wall or surface will allow you to walljump off of.Ģ: The Hammerdrop in its current state isn't that great. It's a bit of a struggle to really get it to work as having to hold jump before you brush up against a wall is not really intuitive considering you might accidentally trigger a Hammerdrop and plummet to your doom, Not being able to tell if the walljump will even work on any given wall doesn't help either. And even if the original poster of this mod wont see this post, its still useful information for anybody out there looking to make some edits to this character in the future.ġ: Walljumping is too janky at the moment. So I've played with this mod for awhile at this point and while this is a very good recreation of the Armadillo we love to rarely ever play as, it's very apparent that this mod is still unfinished with alot of flaws kicking about. As a straight port, it's gets the job done, but I do really think adjusting Hammer Drop and Wall Kick would work wonders for this Addon. As is, just like Hammer Drop, there aren't that many situations where you'd really want to use Wall Kick, or even could use it effectively. Reincorporating his ability to jump upwards could give Wall Kick a bit more versatility, since he won't absolutely need another wall to get the most out of Wall Kick. However, what feels kind of odd to be left out is that Mighty doesn't have the option to jump straight up like he could in Knuckles Chaotix. * Wall Kick, like Hammer Drop, works *mostly* as expected. That way, it still has the utility as something that allows him to stop on a dime if he needs to, but he also has the option to immediately get back to moving without having to slowly run back to top speed again. Two, give Mighty a Drop Dash that could be done after Hammer Drop. ![]() As is, Mighty can hardly move during the bounce which again, does not feel great. There's two things I would suggest to make Hammer Drop more versatile: One, allow the bounce to build momentum. This results in Mighty not having that many interesting ways to traverse stages as fast as possible, since all he can really do is jump, and occasionally jump off walls. As is, it just completely halts his momentum, which is useful when you want to come to a complete stop, but not so much in most scenarios. * Hammer Drop works as expected, but it's not a fun move to use when trying to go fast. ![]() However, there's some small changes I've been meaning to suggest for a while that I think would make him even more fun to play. (Time to ramble like the Mighty fan I am-) ![]()
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